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lesson

Droid Designer

by Chris Kunkel

Published on August 31, 2017

DOWNLOAD THE FULL LESSON HERE

 

Lesson Overview

Students will take the role of Droid Attachment Designers and create an attachment for a character in the Star Wars universe.

Essential Questions:

  • What can you add to a Droid to make it useful for a Star Wars character?

Lesson Objectives

  • Students will design and prototype a physical attachment for a Droid that meets a customer’s needs. Students will present their creation in a mock sales pitch.

Assessment Strategies

Create a rubric for the  nal presentations to highlight criteria you  nd important. Use the littleBits Invention Log Checklist (page 18 of the PDF lesson) as a starting point.

Vocabulary

  • Market research
  • Sales pitch

Lesson Outline

  • INTRO: Students learn that they will be designing Droid attachments.
  • CREATE: Students learn about a Star Wars character and brainstorm attachement ideas. They sketch and explain their ideas to partners. Then as a group, they prototype the group’s favorite idea.
  • PLAY/REMIX: Students test out their attachment idea. They re ne or change as needed.
  • SHARE: Students present their attachment to the class in a mock sales pitch.
  • EXTENSION (optional): Students design an attachment that they would want if they owned a Droid.

Resources

ATTACHMENT

Research and brainstorming sheet (bottom of PDF lesson)

TIPS & TRICKS

Informally pre-assess your students’ familiarity with the Star Wars universe before the lesson to inform how well they will know characters.

PACING

  • Day 1 & 2: Intro and Create Day 3: Play and Remix
  • Day 4: Share and Close

Standards

NGSS

3-5-ETS1-1–De ne a simple design problem re ecting a need or a want that includes speci ed criteria for success and constraints on materials, time, or cost.

3-5-ETS1-2–Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

3-5-ETS1-3–Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

MS-ETS1-1–De ne the criteria and constraints of a design problem with su cient precision to ensure a successful solution, taking into account relevant scienti c principles and potential impacts on people and the natural environment that may limit possible solutions.

MS-ETS1-2–Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

MS-ETS1-3–Analyze data from tests to determine similarities and di erences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

MS-ETS1-4–Develop a model to generate data for iterative testing and modi cation of a proposed object, tool, or process such that an optimal design can be achieved.

 

DOWNLOAD THE FULL LESSON HERE