72 pages of group or self-guided inventing, plus instruction in the engineering design process & more.Get the guide
Educators of every level can now bring STEAM learning to life - no experience necessary. We walk you through every step with comprehensive lessons and guides.
Students engage with electronics by completing 8 challenges that progress in difficulty, with 10 companion lessons for educators.
With the inclusion of Art in STEM, students are empowered to think creatively and design and engineer solutions to real-world problems.
The 120+ page Teacher's Guide connects challenges to NGSS and Common Core standards, and inspires you to take concepts further.
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"What I appreciate most about it is the work littleBits has done to optimize the kit and documentation so that kids have a successful outcome when they start exploring electronics."
"the Student Invention Guide contains guided invention challenges from 'Invent a Self-Driving Vehicle' to 'Hack Your Habits,' pointing young inventors to new configurations of their blocks."
"Designed...with both students and teachers in mind. Help[s] educators teach kids grades 3 to 8 Science, Technology, Engineering, Art/Design and Math subjects by having them invent little gizmos."
"Students learn to prototype, to play, to remix their inventions based on their playtime learnings, and to share."
"The Student Guide for this kit is absolutely stunning... It’s probably one of my favorite features of the kit."
"A nice all-in-one package to get students excited about technology."
Start simple with 4 challenges providing step-by-step invention instructions.
Up the difficulty by creating invention-based solutions to 4 open-ended problems.
Plan your lessons with resources developed by educators and built on curricular concepts.
New to littleBits? Discover everything you need to know about teaching with Bits.
This guide teaches the fundamentals of Bits and littleBits circuits, makes getting started a snap.View PDF
A hands-on lesson on how the platform works that sets students up for successful inventing.View Lesson
Next Generation Science Standards is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards was involved in the production of, and does not endorse, this product.