Check out our best tips and tricks for bringing powerful STEAM learning to your classroom or library.
Eleven tips and four case studies to help kick-start your STEAM program.
Use our top educator offering with confidence! Get the teacher and student guides, and tie-ins to standards.
70+ pages of group or self-guided inventing, plus instruction in the engineering design process & more.View PDF
Our tried-and-true ways to get your whole classroom engaged in fun, invention-based learning.
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Videos on using littleBits in Education
Bringing STEAM to Your School or District
Bringing littleBits to Your School or District
Using littleBits in Your Library Makerspace
To learn about the adaptability and ease of integrating littleBits into different settings, check out our case studies.
Elementary School Classroom
Michael Wilkinson, Math and Science Teacher at Fieldston Ethical Culture, Lower School, NY, NY
Regional Public School District
Rebecca McLelland-Crawley, Middle School Gifted and Talented Facilitator, West Windsor-Plainsboro Regional School District, NJ
Timothy Hammill, Supervisor of Educational Technology and Curriculum Services at Westmoreland Intermediate Unit, Greensburg, PA
Design Thinking STEAM School
Regan Drew and John Marshall, Educators & Designers, Riverpoint Academy, Mead School District, Spokane, WA
Lisa Goldstein, Division Chief of Central Youth Wing at Brooklyn Public Library and Andrea Vaughn Johnson, Coordinator, School Age Services from the Brooklyn Public Library, Brooklyn, NY
Prince Baron, Public Programs and Exhibits Supervisor, Children's Museum of Manhattan (CMOM), Manhattan, NY
Experiments in Space
Steve Heck, President/CEO-Civilian Astronaut, The Arete STEM Project, Milford, OH
Emily May, Instructor and Curriculum Developer for Adventures in Engineering and Rocket Science, Digital Media Academy, Stanford, CA